Foundation course: Term 1 (12 classes)
- Introduction to geometrical shapes & Getting started with Tinkercad
- Combining shapes to make objects
- Create your first 3D model & Import and export
- Visualisation with perspective
- Process of designing a game
- Project: Making my VR city
- Create assets with Ai
- Project Completion and Learn to create IP of your digital design and make it as an NFT to auction or sell it. (Parents presence and permission is required for this lesson)
- Introduction to VR
- Start developing your first VR
- Compile and publish your project
- Play your own game
Comprehensive course: Term 2 (12 classes)
- Recap on Knowledge from Term 1
- Brainstorming ideas for creative game environment development
- Learning the basics of the Game Design Document (GDD)
- Creative story writing and storyboarding
- Resource planning and 3D modelling using TinkerCAD
- Assets and props creation with Ai tools
- Development of environment in Unity
- Review and export 3D models
- Music and sound design
- Importing and developing 3D Objects in VR
- Compiling and publishing
Advance course: Term 3 (12 classes)
- Installing Unity and Introduction to Unity
- Importing assets and create a level the basics of developing flowcharts and logical structure for a game
- Getting started with C#
- Programming interactions in C#
- Publishing and testing
- Generating code using Ai
- Share the VR experience and Learn to create IP of your digital design and make it as an NFT to auction or sell it. (Parents presence and permission is required for this lesson)
- Play your own game in VR