Unreal Engine Foundation: Term 1 (12 classes)
Next batch starts from: 1-Apr-2024
- UE intro, Epic ID, Project Browser, Editor Interface, 3D Space navigations
- Creating a level and experiencing it on Mobile platform
- Landscape and Water bodies
- Material editor basics, Landscape layers and foliage painting
- Quixel assets, Asset Migration & Environmental lighting Lights
- Post and World settings, Physics and Collisions
- Blueprints introduction
- Interactions and Gameplay framework
- Game mechanics basics
- HUD and Menu Design for your own game
- Integrating Avatars in your Game
- Cinematics and Sequencer, Motion capture (offline only)
Unreal Engine Comprehensive: Term 1 (12 classes)
- We help students in creating a project idea.
- We provide PBL (Project based learning) models for students so that they can imagine and create their own projects for portfolio - showcases, which can be useful for their careers in future as well.
- A quick refreshment of the Foundation classes will also be provided.
- Students who need to create their own IP should also have strong skills in 3D digital content creation tools.
- STEM based learning is also possible for students, with a project objective.
- We provide real-time workshops for almost all age groups starting from 13 years, who finish the foundation course and wish to achieve in-depth knowledge.
- Dates and Durations for this comprehensive level mentioned courses will be discussed and decided as per the needs of the organisations or individuals in need.